Arizona Governor: F*ck the Police!

Okay, I’m paraphrasing a bit.  But here she is:

Governor telling her police to fuck off

Arizona Governor says "F*ck the police."

Think about it.  If you’re a police officer, you are constantly making difficult judgments.  Yes, you have to enforce the law, but you only have a certain amount of time, and every infraction you address means a dozen others that will escape notice.  Of course the department helps you set your priorities.  But even with whatever the latest guidelines might be, you still have to choose.  Many choices will be wrong, but you learn.  If your superiors are supportive, they help you develop.  Most have been in your shoes, and they can give you training and guidance on how to tell when something is worth pursuing.

What if someone decided to add a whole bunch of second-guessers.  If you make a decision, anyone can second-guess it.  You can be sued if you get it wrong.  And what is the guidance on which you have to make these decisions?  ”reasonably suspect of being undocumented”.  How to do you reasonably suspect something like that?  Get it wrong and get sued by an illiterate tea-bagger.  Then, just because, left-wing groups will sue you if you don’t apply whatever standard was established in the last suit to non-hispanic residents.

So, though it may suck to be an immigrant, legal or not, in this Arizona, it’s going to really suck to be a cop.

Roger Ebert Returns to his “Games cannot be high art” theme

Once again, Roger Ebert has returned to his statement that “games could not be art.”  Since he originally made that statement, he realized it was indefensible, adding that what he should have said was: “could not be high art, as I understand it.”  Of course that statement is very easy to defend, given the flexibility of “as I understand it.”  But Ebert also hints at another claim, when he says: “I remain convinced that in principle, video games cannot be art.” Is he saying that tautologically, games cannot be art?  If so, he abandons that position two sentences later when he says that games will not be art for a very long time.

I like Roger Ebert, and I think he does think things through.  And many of the critics of his position on this have been a little too ad hominum, as if finding some deep psychological problem with Ebert’s feeling towards games would dissolve his argument.  But I suspect that his thinking on this reflects the thinking of most video-game outsiders.  He doesn’t think they’re art, and neither does your mom.  But you don’t give her crap about it, do you?

Some of arguments are true.  He doesn’t get video-games.  He can’t readily distinguish between “braid” and a shooter based on David Koresh, at least not enough to see why people suggesting these games as art have entirely different perspectives.  When he tries to describe what’s there, he lists the mechanics.  But I don’t think that invalidates his opinion.  I don’t understand Nascar, but I can make a cogent observation that it is not a sport. (Especially if I can use the “as I understand sport” escape valve.)  Maybe I think sports require the exertion and testing of physical body vs. physical body.

But the one trick that Ebert really pulls off, is to hide his actual argument.  Then, as people attack him, he moves from “as a matter of principle” over to “bad in fact”, then back.  Also, as he never defines his conception of art, it’s easy for him to discount arguments based on various theories.  When people claim they have been moved by video-games, or that they see beauty, or that a video-game is sublime or subtle, he can go to a point of view that doesn’t accept any of these things as a definition of art.

Here’s the thing.  ”matter of principle” means tautological, which requires precise definitions of both high art and videogaming.  It also means that the level and quality does not matter at all.  And, it means that no amount of change over time would change it.  Ebert does not give us the precise definitions, he does argue about the quality of the examples, and he allows that a time may come when this changes.

But once admitting that it is not “matter of principle,” then his other factors come into play.  If it is the quality of the examples, then we can find better ones.  The truth is that video-games are maturing at a far more rapid rate than other media.  A video-game sequel is considered a good thing, because it WILL be a lot better.  (not always, but moreso than with movies).  New experimental directions, such as Heavy Rain, do not have an equivalent in film, because there are no new avenues being opened up in terms of the technology or the potential interfaces.  The newest thing in film? 3-D.

Ultimately, I think Ebert’s claim is really more personal.  It’s like that made by the film professors back when music videos were trying to be art.  ”Nothing new here.”  Yes, from their POV, nothing.  But they had the whole history of film to draw on.  The music video audience was seeing new stuff, sliced and diced and offered up in a format they could understand.  To them, it was an emerging art form.  Similarly, if you try and abstract the story, or the visuals from a current game and offer it up to someone who doesn’t engage, someone who has a library of great movies in his head, there won’t be anything new.   Because the new part doesn’t translate.  But to us, some of this is art.  And someday, the art may be new in ways that nobody now can anticipate.

What About the Pope?

There is a big discussion going on about whether the Pope should be held responsible for a certain pedophile priest.  Apparently the (not-pope-at-the-time) knew something, had some administrative responsibility, and took some kind of action.  I don’t think we really know what he knew, when he knew it, or whether what he did constitutes a “cover-up”.  However, the debates have jumped way ahead of the information.  There are actually two different debates:

Those within the church are arguing about  justice and how this might affect the church as a whole.

There are those outside the church who are arguing about justice, crime, and cover-up.  But some have also taken it as a platform to debate the legitimacy and goodness/badness of the church itself.  I think they’re barking up the wrong tree.  I’m not Catholic.  By definition, I guess that means I don’t believe in the legitimacy of the church.  I also think, like any large institution that has dominated the last 2000 years of human history, it’s done a lot of harm and a lot of good.  Currently, I think they are actively working against third-world development with their policies on birth control.

But the Pope argument is completely unrelated.  Contrary to the beliefs of the mis-informed, the Pope is not infallible.  The only exception is when he speaks “ex cathedra”, which does not happen often.  Even if the Pope where infallible, that infallability would not logically extend backwards in time to decisions prior to becoming the Pope.  Also, what would infallability even mean?  That any decision made would be just and moral?  That it would lead to no possible bad outcome?  That it would be in accord with current human laws?  Or should all decisions lean more towards Church values, such as forgiveness and redemption?

The Pope did whatever he did.  Made some kind of decision about some level of information.  We don’t know what he really knew, but it’s natural for critics to apply all that we know now to someone who was described as knowing something at the time.  Even critics who keep claiming the crown of reason as something they own personally make this mistake.  But administrators make decisions all the time based on information they barely understand or can’t really trust.  And he was an administrator, looking at old information, on a topic that he may not have really understood the scope of.  Human beings tend to dismiss things we aren’t ready to deal with.  And administrators do that more than anyone.